![]() ![]() Once the blindfolded NPC tells players to unleash that power, players need only input the command (which varies according to the platform of preference) and a cutscene will start playing, showing one of Wo Long: Fallen Dynasty’s Chinese mythological staples, and ending the boss fight entirely. This ability is the summoning of a Divine Beast. Once players bring Zhang Liang’s health bar to about half, they will be given access to a new power in Wo Long: Fallen Dynasty. The good side is that this fight will be cut short and depleting the entirety of his health bar is not necessary. Because of this, players should be more thoughtful of their combos and allow themselves to ease off a bit in order to deflect attacks to avoid unnecessary damage. The healing item Dragon Cure Pots, introduced in Wo Long: Fallen Dynasty’s story, will likely be completely empty if the first half of the fight was demanding. ![]() ![]() The only thing players need to be aware of is that the second phase of Wo Long: Fallen Dynasty’s Zhang Liang boss fight staggers a lot less and hits much harder and more often. Despite Zhang Liang’s new and intimidating look, he is susceptible to damage and will be open to critical hits after his Spirit Gauge hits certain thresholds. The same strategy applied to the first half of the fight should be used in the second part. The boss, now transformed into an unholy creature of sorts, will use a different skillset and be able to attack the player from afar. Once players deplete Zhang Liang’s health bar in Wo Long: Fallen Dynasty, they will watch a short cutscene and start Phase 2. This March 2023 video game release surprises as its first boss has a second phase. After deflecting the move, players should follow up and continue the sequence of attacks against the boss. This may take a few tries to adjust to, and Zhang Liang has multiple types of critical hits, so they all work out differently and require the player’s utmost attention. Additionally, the deflecting button should be pressed exactly when the hit is about to land, rather than as soon as the red glow happens. ![]() They are represented by a red glow and the window for blocking seems to be shorter than in regular attacks. Zhang Liang will try using critical hits against the player, and these should be deflected. Much like Sekiro: Shadows Die Twice’s combat, parrying should not be the core of the gameplay, but the defensive alternative in between offensive strikes. Strike him with light attacks to build up positive Spirit and then use that to land heavy attacks for more damage. Wo Long: Fallen Dynasty’s Zhang Liang hits hard and should not be allowed to attack, so attacking him first and making him stagger should be happening constantly. The developer is also focusing on two goals for these upcoming patches: “expanding the scope of strategy with a focus on action and RPG” and “improving the ease of playability.” Compared to Team Ninja’s previous projects like Nioh and Ninja Gaiden, fans noted that Wo Long is considerably less difficult but still challenging enough to not alienate veterans.Players should be more offensive and not too defensive. Wo Long: Fallen Dynasty director Masakazu Hirayama stated that Team Ninja aimed to improve the game every month with updates and new content in order to keep players invested. Additionally, fans can also expect crossovers with Nioh and Lies of P as well as a number of new missions, weapon types, enemies, difficulty levels, endgame content, equipment and more. Developer Team Ninja and publisher Koei Tecmo have revealed a detailed roadmap for its action-RPG, Wo Long: Fallen Dynasty, which details two more expansions coming later this year. ![]()
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